The world
The whole map, in 3D
Every tile of your WorldBox map stands as land you can walk, from the shore to the far mountains.
Press V on the map
Flat map, or the whole world in 3D
The 3D god view draws your map as the world it is, under the game's own buttons and powers. Drag across the picture: the same village at the same zoom, both straight from the game.
Flat map3D view
Graphics settings
Pick your look
The same street at the same moment in each of the looks you can pick in F2, straight from the game. The picture's size runs from 640×360 to 1920×1080, and the Low preset keeps older and laptop graphics smooth.
Day and night
Day, sunset, after dark
The sun crosses the sky over a 20-minute day. Lived-in houses light their windows at night, fires and lava light everything near them, and the northern lights, comets and meteor showers come out over the sea. F7 holds the hour you like.



Draw distance: the whole map
All the way to the far shore
See 270 tiles out, or the whole map (Draw distance in the F2 menu). Far mountains turn blue in the haze and the low sun lays a road of light across the sea.

Every biome
Candy canes to crystal spires
All 22 of WorldBox's biomes have their own ground, trees and plants in 3D, and their own air: mist, embers, petals or sparks in the light. These are from test worlds, a few steps apart.






















Also new in 0.9.5
Wonders, rebuilt
The game's waypoints, spawners, brains and mage towers stand in 3D at one and a half times their sprite's height, with light, motion and their own sounds.



